Icono necROmantic
necROmantic Invite-only private server
Comodo, the coastal town of Ragnarok Online
Explore a living world

Welcome to necROmantic

A private Ragnarok Online server built by hand: a fixed engine, smart automation and complete transparency.

Juno, the floating city
Magic among the clouds

Progress at your own pace

Balanced rates -EXP x2 and drops x10- meant to keep you moving without handing you the game.

Prontera, the fountain square
A small, well-tended community

Invite-only private server

Non-profit and with nothing hidden: the battle settings, the mystery boxes and the card traffic are all public.

A party of adventurers outside Payon
You never farm alone

@autoplay and @helpme: your party, always with you

Summon one of your own alts as a companion with full AI, or let your build farm on its own with per-class tactics.

EXP x2
Drops x10
Custom client with updater
Private, non-profit
Why play here

Systems you will not find on another server

Every system listed below is implemented and running in production on this server -these are not roadmap promises.

@helpme companion

Summon one of your own alts as an AI-driven ally: it farms, heals, revives itself and brings along its pet, homunculus or mercenary. It joins your party automatically and follows you everywhere.

@autoplay with real judgement

It prioritises actual threats over neutral monsters, runs from area effects and spellcasters, and does not \"dance\" in melee. Bespoke tactics for Priest, Sage, Summoner and more.

Virtualised @autotrade

Leave a character selling without locking up the account: keep playing on another character while your shop stays open for business.

Tiers earned, never bought

Daily @autoplay and @helpme time is governed by tiers. There is no shop here and no donations in disguise: you climb tiers by bringing people in with your referral code, and only real, new accounts count.

Balanced rates

EXP x2 and Drops x10. Comfortable progress for people short on time, without losing the challenge of levelling.

A poring hopping about

An engine fixed properly

Pathfinding, pet, mercenary and homunculus AI, and position syncing all overhauled: no more companions stuck on a corner.

Live

Server status

All services are up. You can come in whenever you like.

A quiet spell Nobody is inside right now. Hanging around for its own sake earns you nothing here: we are few, and everyone comes in when they can.

Login

Account access

Online

Characters

Selection and saving

Online

Maps

The game world

Online
Start now

Three steps into the world

1

Create your account

Sign up in a couple of minutes, with no payment details needed.

Create account
2

Download the client

Our own installer with a built-in automatic updater.

Download client
3

Step into the world

Create your character and use @autoplay or @helpme from the very first minute.

Latest news

Welcome to Necromantic Online!

2026-08-24 by Staff

Castle grounds, the Geffen tournament, shared guild time and two new hearts

A full day's work landed at once today, and this is not a maintenance patch: it changes how you travel, how you fight as a group and what a guild can share. Here is the summary; the links at the end carry the detail.

The warp agent reaches the castle grounds

She now takes you to the WoE castle grounds: you pick the grounds and the castle and she leaves you outside, at the gate, never inside. The option shows up as soon as you have unlocked one of the six towns with grounds next door — Prontera, Payon, Geffen, Aldebaran, Juno and Veins — and there is an agent at every castle gate, thirty in all, so you can get back without walking half the map.

What it costs

Payon 100z · Prontera 200z · Geffen 300z · Aldebaran and Juno 600z · Veins 1200z, with your player level discount: free from level 11 on.

Who gets in

Every grounds has a class cap: Payon novices and first classes, Prontera up to second not reborn, Geffen up to transcendent second, Aldebaran and Juno up to third, Veins no cap. The outer map has none at all: anyone can watch the war from behind the line.

Your bag, before you leave

You say how many potions and wings you always want on you, and she tops up the difference at shop price before every trip. If money runs short she prioritises the Butterfly Wing, and she never spends your fare.

Casting in war zones

In GvG, castles and battlegrounds the cast-time penalty of uninterruptible-cast cards and gear is gone. Anything that speeds casting up still works; what only penalised you does not.

The War of Emperium schedule is no longer written inside the server: it is adjusted without stopping anything, and the Prontera NPC is always the reliable source.

The Geffen Magic Tournament opens

Until today the access NPCs did not exist on the server. They do now: Emmitt White at dali 98,141 and the Dimensional Device at dali 100,147. With them come 441 NPCs: the whole instance, its shops, the sixteen rivals up to Fenrir, the secret Alphonse fight and the warm-up events around the streets of Geffen. You need base level 90 and to be leader of a one-member party, with one entry per calendar day.

Guilds share automation time

The Guild Link at Prontera 151,283 lets the master hand automation minutes to a member. They come out of the shared vault the members fill by donating at any warp agent, and that vault can never go below zero. The minutes land on the recipient's account, so every character and bot of theirs benefits.

Only already-spent time can be given back

Next to every name it says how much that person can take right now: someone sitting on their full allowance cannot be given anything yet, but the moment they spend some, they can. The headroom grows while they are out botting and shrinks while they rest. And the guild sees the whole ledger — given, taken back and net — because here the money is the guild's, the bookkeeping is the character's and the benefit is the account's.

Two support skills, rebuilt

Soul Unity

No longer a one-shot hand-out: it is a toggle that never expires and pulses every 3s over whatever is around it. People who walk in are picked up, people who walk away are dropped, with no recasting. Each pulse heals 150 HP per level to the wounded and now gives +15 SP to everyone it reaches.

Renovatio

Rebuilt the same way: a toggle, no duration, pulsing every 5s. It reaches 19x19 for your party and 7x7 for everyone else, heals a percentage of maximum health, and no pulse costs SP to anyone.

Hollow green heart Green Soul Unity
Solid white heart White Renovatio
Both hearts nested Both they nest

Both blessings are now visible: a hollow green heart above your head if Soul Unity reaches you, a solid white one if Renovatio does. The white one is exactly the fill of the green one, so anyone carrying both sees one complete heart. It appears with the first pulse and goes out just as the blessing ends — and if you walk away, the blessing keeps working for a couple more pulses.

Automation learns nine new families

@autoplay and @helpme share the same engine, so this applies to both. The AI now picks its attacks by the damage that will actually land and stops wasting a huge attack on an enemy that dies to a puff; when weighing an area attack it also counts enemies not yet inside it, because they may close in while the spell is being cast.

It stops wasting

No more spending souls, spheres or coins finishing off something a cheaper skill already kills.

It supports better

Songs, dances and chorus skills aim to reach as many party members as possible, your own summons included.

And it can use nine families it did not know yesterday: Rune Knight, Guillotine Cross, Shadow Cross, Abyss Chaser, Inquisitor, Shinkiro/Shiranui, Shadow Chaser, the three Lord Knight self-buffs and the whole bard and dancer song line — 786 skills integrated in the panel. Bowling Bash is also used far more often, and without a spear it no longer demands a crowd.

Smaller notes: the Espa description was lying — it goes up to 10, not 5, and at level 10 it spends no soul sphere — and it is now fixed. The tournament's sixteen rivals sit at 12.5% of official HP and still hand out full experience, though that is not from today: what is new is being able to see it. Four outdated facts in the tournament entry have been corrected, along with the name "Onward to the Other World" and some panel wording.

Your consistency counts

The more you play, the more you take home

There is no perks shop here. Your player level climbs two ways: showing up every day, and bringing people who stay. And that level shows inside the game.

Papryka, sitting, looking around

15 minutes a day

Play 15 minutes without idling and you fill in the day's stamp. They chain into a streak, and every milestone levels you up.

  • 1 week+1 level
  • 1 month+1 level
  • 2, 4, 6, 8, 10 and 12 months+1 level each
  • 18, 24 and 36 months+1 level each

Miss a day and the streak breaks. That is what streak protectors are for: we give you one for every consecutive month, and the Participation Assistant in Prontera sells you a few more.

Bring people who actually play

You only get in by invitation. Each account hands out up to 64, and an invitee counts for you as long as they keep playing: one day filled every 14 days. Reach level 90 or rebirth and it is permanent; 7 days of streak and they are worth double.

  • 1 referrallevel 2
  • 2 and 4levels 3 and 4
  • 8, 16, 24, 32 and 40up to level 9
  • 52 referralslevel 10

Signing up is not enough: if they stop playing, they stop counting. We reward bringing players, not names on a list.

And what the level is good for

30 + 30 × nivel minutes of autoplay and helpme a day
10% × nivel discount with the warp agent
Level 24 the ceiling, counting streak, referrals and tags
Ktullanux
Who is behind this

One person, not a company

My name is Esteban: I am the developer and administrator of necROmantic, and I play here too. My character is Aurel, and I got her to level 118 back when this was considerably harder than it is now. None of what you see is kept running by a support team: I look after it by hand, because this is the server I wanted to play on.

About me
Under the hood

Hardware ready for the job

A small private server does not have to run cramped. This one runs on a current, roomy machine: you will not be competing with anyone for resources.

12 vCPU
Intel Xeon (Skylake)

6 cores, 12 threads

24 GB
RAM

More than enough for the whole world held in memory

748 GB
Storage

Daily backups included

Ubuntu 24.04
LTS, kernel 6.8

Up to date and on long-term support

The game server, the database, the website and the updater all live here comfortably, with plenty of room to grow.