This page shows only the parameters changed from the rAthena baseline inside /root/rAthena/conf/battle. Each row shows the active value the panel serves and its technical description, so you can see exactly what has been moved away from the baseline.

| Parameter | Active value | Source | Description |
|---|---|---|---|
| Enable Perfect Flee enable_perfect_flee |
29
|
Override web |
Who can have perfect flee? (Note 3) Note 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Lectura natural de flags: 1 = Pc, 2 = Mob, 4 = Pet, 8 = Homun, 16 = Mercenary, 128 = NPC, 512 = Elemental. Valor base: 1. Valor activo: 29. |
| Enable Critical enable_critical |
29
|
Override web |
Who can have critical attacks? (Note 3) (Note that there are some skills that always do critical hit regardless of this) Note 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Lectura natural de flags: 1 = Pc, 2 = Mob, 4 = Pet, 8 = Homun, 16 = Mercenary, 128 = NPC, 512 = Elemental. Valor base: 17. Valor activo: 29. |
| Damage Walk Delay damage_walk_delay |
2
|
Override web |
Use legacy walk delay when damaged system? (Note 3) Officially, when getting hit, you just get stopped on the nearest cell center. The walk delay only affects the time a monster reacts to the damage in this case. The legacy system prevents move commands for the walk delay duration completely, but it only applies if the target was previously able to move for at least the delay duration. Note 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Lectura natural de flags: 1 = Pc, 2 = Mob, 4 = Pet, 8 = Homun, 16 = Mercenary, 128 = NPC, 512 = Elemental. Valor base: 0. Valor activo: 2. |
| Parameter | Active value | Source | Description |
|---|---|---|---|
| Bg Short Attack Damage Rate bg_short_attack_damage_rate |
100
|
Override web |
Melee damage adjustments (non skills) for Battleground maps (Note 2) Note 2: Value is in percents (100 means 100%) Valor base: 80. Valor activo: 100. |
| Bg Long Attack Damage Rate bg_long_attack_damage_rate |
100
|
Override web |
Ranged damage adjustments (non skills) for Battleground maps (Note 2) Note 2: Value is in percents (100 means 100%) Valor base: 80. Valor activo: 100. |
| Bg Weapon Attack Damage Rate bg_weapon_attack_damage_rate |
100
|
Override web |
Weapon skills damage adjustments for Battleground maps (Note 2) Note 2: Value is in percents (100 means 100%) Valor base: 60. Valor activo: 100. |
| Bg Magic Attack Damage Rate bg_magic_attack_damage_rate |
100
|
Override web |
Magic skills damage adjustments for Battleground maps (Note 2) Note 2: Value is in percents (100 means 100%) Valor base: 60. Valor activo: 100. |
| Bg Misc Attack Damage Rate bg_misc_attack_damage_rate |
100
|
Override web |
Misc skills damage adjustments for Battleground maps (Note 2) Note 2: Value is in percents (100 means 100%) Valor base: 60. Valor activo: 100. |
| Bg Flee Penalty bg_flee_penalty |
0
|
Override web |
Flee penalty on BG grounds. NOTE: It's %, not absolute, so 20 is -20% of your total flee Valor base: 20. Valor activo: 0. |
| Parameter | Active value | Source | Description |
|---|---|---|---|
| Max Hair Style max_hair_style |
94
|
Override web |
Upper limit of hairstyles available to the client. Valor base: 99. Valor activo: 94. |
| Max Hair Color max_hair_color |
451
|
Override web |
Maximum hair colour value allowed by the client. Valor base: 131. Valor activo: 451. |
| Max Cloth Color max_cloth_color |
1019
|
Override web |
Maximum clothing colour value allowed by the client. Valor base: 699. Valor activo: 1019. |
| Wedding Modifydisplay wedding_modifydisplay |
yes
|
Override web |
Will tuxedo and wedding dresses be shown when worn? (Note 1) Note 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: yes. |
| Wedding Ignorepalette wedding_ignorepalette |
no
|
Override web |
Do not display cloth colors for the wedding class? Note: Both save_clothcolor and wedding_modifydisplay have to be enabled for this option to take effect. Set this to yes if your cloth palettes pack doesn't has wedding palettes (or has less than the other jobs) Relacionado con: wedding_modifydisplay, save_clothcolor. Valor base: no. Valor activo: no. |
| Xmas Ignorepalette xmas_ignorepalette |
no
|
Override web |
Do not display cloth colors for the Xmas costume? Set this to yes if your cloth palettes pack doesn't have Xmas palettes (or has less than the other jobs) Valor base: no. Valor activo: no. |
| Summer Ignorepalette summer_ignorepalette |
no
|
Override web |
Do not display cloth colors for the Summer costume? Set this to yes if your cloth palettes pack doesn't have Summer palettes (or has less than the other jobs) Valor base: no. Valor activo: no. |
| Hanbok Ignorepalette hanbok_ignorepalette |
no
|
Override web |
Do not display cloth colors for the Hanbok costume? Set this to yes if your cloth palettes pack doesn't have Hanbok palettes (or has less than the other jobs) Valor base: no. Valor activo: no. |
| Oktoberfest Ignorepalette oktoberfest_ignorepalette |
no
|
Override web |
Do not display cloth colors for the Oktoberfest costume? Set this to yes if your cloth palettes pack doesn't have Oktoberfest palettes (or has less than the other jobs) Valor base: no. Valor activo: no. |
| Display Version display_version |
no
|
Override web |
Show rAthena version to users when the login? Valor base: yes. Valor activo: no. |
| Display Hallucination display_hallucination |
no
|
Override web |
When affected with the "Hallucination" status effect, send the effect to client? (Note 1) NOTE: Set to 'no' if the client lags due to the "Wavy" screen effect. Note 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: no. |
| Spawn Direction spawn_direction |
yes
|
Override web |
When a player teleports, changes maps, or logs in, will they face the direction they were facing before warped? Official: Disabled, players always face North. Valor base: no. Valor activo: yes. |
| Parameter | Active value | Source | Description |
|---|---|---|---|
| Item Rate Common item_rate_common |
1000
|
Override web |
The rate the common items are dropped (Items that are in the ETC tab, besides card) Valor base: 100. Valor activo: 1000. |
| Item Rate Common Boss item_rate_common_boss |
1000
|
Override web |
Drop rate multiplier for common items (ETC tab, except cards) on Boss monsters. 100 keeps the base rate; higher values raise it and lower values reduce it. Valor base: 100. Valor activo: 1000. |
| Item Rate Common Mvp item_rate_common_mvp |
1000
|
Override web |
Drop rate multiplier for common items (ETC tab, except cards) on MVP monsters. 100 keeps the base rate; higher values raise it and lower values reduce it. Valor base: 100. Valor activo: 1000. |
| Item Rate Heal item_rate_heal |
1000
|
Override web |
The rate healing items are dropped (items that restore HP or SP) Valor base: 100. Valor activo: 1000. |
| Item Rate Heal Boss item_rate_heal_boss |
1000
|
Override web |
Drop rate multiplier for healing items on Boss monsters. 100 keeps the base rate; higher values raise it and lower values reduce it. Valor base: 100. Valor activo: 1000. |
| Item Rate Heal Mvp item_rate_heal_mvp |
1000
|
Override web |
Drop rate multiplier for healing items on MVP monsters. 100 keeps the base rate; higher values raise it and lower values reduce it. Valor base: 100. Valor activo: 1000. |
| Item Rate Use item_rate_use |
1000
|
Override web |
The rate at which usable items (in the item tab) other then healing items are dropped. Valor base: 100. Valor activo: 1000. |
| Item Rate Use Boss item_rate_use_boss |
1000
|
Override web |
Drop rate multiplier for usable consumables other than healing items on Boss monsters. 100 keeps the base rate; higher values raise it and lower values reduce it. Valor base: 100. Valor activo: 1000. |
| Item Rate Use Mvp item_rate_use_mvp |
1000
|
Override web |
Drop rate multiplier for usable consumables other than healing items on MVP monsters. 100 keeps the base rate; higher values raise it and lower values reduce it. Valor base: 100. Valor activo: 1000. |
| Item Rate Equip item_rate_equip |
1000
|
Override web |
The rate at which equipment is dropped. Valor base: 100. Valor activo: 1000. |
| Item Rate Equip Boss item_rate_equip_boss |
1000
|
Override web |
Drop rate multiplier for equipment on Boss monsters. 100 keeps the base rate; higher values raise it and lower values reduce it. Valor base: 100. Valor activo: 1000. |
| Item Rate Equip Mvp item_rate_equip_mvp |
1000
|
Override web |
Drop rate multiplier for equipment on MVP monsters. 100 keeps the base rate; higher values raise it and lower values reduce it. Valor base: 100. Valor activo: 1000. |
| Item Rate Card item_rate_card |
1000
|
Override web |
The rate at which cards are dropped Valor base: 100. Valor activo: 1000. |
| Item Rate Card Boss item_rate_card_boss |
1000
|
Override web |
Drop rate multiplier for cards on Boss monsters. 100 keeps the base rate; higher values raise it and lower values reduce it. Valor base: 100. Valor activo: 1000. |
| Item Rate Card Mvp item_rate_card_mvp |
500
|
Override web |
Drop rate multiplier for cards on MVP monsters. 100 keeps the base rate; higher values raise it and lower values reduce it. Valor base: 100. Valor activo: 500. |
| Item Rate Mvp item_rate_mvp |
1000
|
Override web |
The rate adjustment for the MVP items that the MVP gets directly in their inventory Mode: 0 - official order, 1 - random order, 2 - all items Valor base: 100. Valor activo: 1000. |
| Drop Rate Cap drop_rate_cap |
10000
|
Override web |
If drop rate was below this amount and bonus is applied to it, the bonus can't make it exceed this amount. Valor base: 9000. Valor activo: 10000. |
| Parameter | Active value | Source | Description |
|---|---|---|---|
| Base Exp Rate base_exp_rate |
200
|
Override web |
Rate at which exp. is given. (Note 2) Note 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 200. |
| Job Exp Rate job_exp_rate |
200
|
Override web |
Rate at which job exp. is given. (Note 2) Note 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 200. |
| Mvp Exp Rate mvp_exp_rate |
200
|
Override web |
MVP bonus exp rate. (Note 2) Note 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 200. |
| Quest Exp Rate quest_exp_rate |
200
|
Override web |
Rate of base/job exp given by NPCs. (Note 2) Note 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 200. |
| Disp Experience disp_experience |
yes
|
Override web |
Will display experience gained from killing a monster. (Note 1) Note 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: yes. |
| Parameter | Active value | Source | Description |
|---|---|---|---|
| Feature Roulette feature.roulette |
off
|
Override web |
Roulette (Note 1) Requires: 2014-10-22bRagexe or later Note 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: off. |
| Feature Roulette Bonus Reward feature.roulette_bonus_reward |
off
|
Override web |
Roulette bonus reward Multiply amount by 2 if the reward item ID is the same as bonus item ID Valor base: on. Valor activo: off. |
| Feature Attendance feature.attendance |
on
|
Override web |
Attendance System (Note 1) Requires: 2018-03-07bRagexeRE or later Note 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: on. Valor activo: on. |
| Parameter | Active value | Source | Description |
|---|---|---|---|
| Hom Rename hom_rename |
yes
|
Override web |
Can you name a homunculus more then once? (Note 1) Note 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: yes. |
| Homunculus Autoloot homunculus_autoloot |
yes
|
Override web |
Does autoloot work, when a monster is killed by homunculus only? Valor base: no. Valor activo: yes. |
| Hom Idle No Share hom_idle_no_share |
300
|
Override web |
Is getting exp/item from the homunculus disabled when their master's idle? Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering a character idle. Characters in a chat/vending are always considered idle. A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. Their master will only receive items if 'homunculus_autoloot' is activated, otherwise they will be dropped on the ground as usual. NOTE: This option uses a special timer to track idle time, separated from the normal idle timer. Relacionado con: homunculus_autoloot. Valor base: no. Valor activo: 300. |
| Idletime Hom Option idletime_hom_option |
0x1F
|
Override web |
How the server should measure the homunculus master's idle time? (for homunculus exp share and autoloot ONLY) (Note 3) (This will only work if 'hom_idle_no_share' is enabled). 0x001 - Walk Request 0x002 - UseSkillToID Request (Targetted skill use attempt) 0x004 - UseSkillToPos Request (AoE skill use attempt) 0x008 - UseItem Request (Including equip/unequip) 0x010 - Attack Request 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc) 0x040 - Sit/Standup Request 0x080 - Emotion Request 0x100 - DropItem Request 0x200 - @/#Command Request Please note that at least 1 option has to be enabled. Be mindful that the more options used, the easier it becomes to cheat this features. Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F NOTE: This allows you to configure different settings for homunculus, separated from normal idle timer and 'idletime_option'. It will only apply to homunculus-only kills and it will not affect normal autoloot and party share options. Note 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Relacionado con: hom_idle_no_share, idletime_option. Lectura natural de flags: 1 = Pc, 2 = Mob, 4 = Pet, 8 = Homun, 16 = Mercenary, 128 = NPC, 512 = Elemental. Valor base: 0x1F. Valor activo: 0x1F. |
| Parameter | Active value | Source | Description |
|---|---|---|---|
| Mob Warp mob_warp |
2
|
Override web |
Should mobs be able to be warped (add as needed)? 0: Disable. 1: Enable mob-warping when standing on NPC-warps 2: Enable mob-warping when standing on Priest Warp Portals 4: Disable warping when the target map is a 'nobranch' map. 8: Enable mob-warping when standing on Dimensional Door Valor base: 0. Valor activo: 2. |
| Loot Range loot_range |
9
|
Override web |
Range in which looters search for loot (max 32) Official: 12 Legacy Athena: 10 Valor base: 12. Valor activo: 9. |
| Assist Range assist_range |
12
|
Override web |
Range in which assist mobs search for allies to assist (max 32) Official: 11 Legacy Athena: 10 Valor base: 11. Valor activo: 12. |
| Monster Loot Type monster_loot_type |
1
|
Override web |
Looting monster actions. 0 = Monster will consume the item. 1 = Monster will not consume the item. Valor base: 0. Valor activo: 1. |
| Mob Skill Rate mob_skill_rate |
75
|
Override web |
Chance of mob casting a skill (Note 2) Higher rates lead to 100% mob skill usage with no/few normal attacks. Set to 0 to disable mob skills. Note 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 75. |
| No Spawn On Player no_spawn_on_player |
25
|
Override web |
Should mobs not spawn within the viewing range of players? 0 is disabled, otherwise it is the number of retries before giving up and spawning the mob within player-view anyway, unless the max (100) is used, in which case the mob will not be spawned, and it'll be retried again in 5 seconds. NOTE: This has no effect on mobs that always spawn on the very same cell (like ant eggs) except if you set it to the max. Valor base: 0. Valor activo: 25. |
| Slaves Inherit Speed slaves_inherit_speed |
0
|
Override web |
Do summon slaves have the same walking speed as their master? Does not apply to Marine Spheres summoned by an Alchemist NOTE: The default is 3 for official servers. 0: Never. 1: If the master can walk 2: If the master can't walk (even motionless mobs have a speed entry in their mob_db) 3: Always Valor base: 3. Valor activo: 0. |
| Mob Slave Keep Target mob_slave_keep_target |
no
|
Override web |
Should MVP slaves retain their target when summoned back to their master? (Note 1) Note 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: no. |
| Retaliate To Master retaliate_to_master |
no
|
Override web |
When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists Valor base: yes. Valor activo: no. |
| Show Mob Info show_mob_info |
1
|
Override web |
Display some mob info next to their name? (add as needed) (does not works on guardian or Emperium) 1: Display mob HP (Hp/MaxHp format) 2: Display mob HP (Percent of full life format) 4: Display mob's level Valor base: 0. Valor activo: 1. |
| Zeny From Mobs zeny_from_mobs |
yes
|
Override web |
Zeny from mobs Valor base: no. Valor activo: yes. |
| Mob Npc Event Type mob_npc_event_type |
0
|
Override web |
Defines on who the mob npc_event gets executed when a mob is killed. Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0) Type 0: On the player that did the most damage to the mob. NOTE: This affects who gains the Castle when the Emperium is broken. Valor base: 1. Valor activo: 0. |
| Parameter | Active value | Source | Description |
|---|---|---|---|
| Duel Allow Pvp duel_allow_pvp |
yes
|
Override web |
Using duel on pvp-maps Valor base: no. Valor activo: yes. |
| Duel Allow Gvg duel_allow_gvg |
yes
|
Override web |
Using duel on gvg-maps Valor base: no. Valor activo: yes. |
| Duel Time Interval duel_time_interval |
1
|
Override web |
Delay between using @duel in minutes Valor base: 60. Valor activo: 1. |
| Auction Maximumprice auction_maximumprice |
5000000000
|
Override web |
Auction maximum sell price Valor base: 500000000. Valor activo: 5000000000. |
| Parameter | Active value | Source | Description |
|---|---|---|---|
| Idle No Share idle_no_share |
300
|
Override web |
Is exp/item sharing disabled for idle members in the party? Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering a character idle. Characters in a chat/vending are always considered idle. A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. Valor base: no. Valor activo: 300. |
| Party Even Share Bonus party_even_share_bonus |
100
|
Override web |
Give additional experience bonus per party-member involved on even-share parties (excluding yourself)? ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp): 140% party experience in total, so each member receives 140%/5 = 28% exp (instead of 20%). Valor base: 0. Valor activo: 100. |
| Block Account In Same Party block_account_in_same_party |
no
|
Override web |
Prevent multiple characters of the same account to join the same party. (Note 1) Note 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: no. |
| Parameter | Active value | Source | Description |
|---|---|---|---|
| Pet Catch Rate pet_catch_rate |
500
|
Override web |
Rate for catching pets (Note 2) Note 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 500. |
| Pet Distance Check pet_distance_check |
12
|
Override web |
How many cells away can the player be from the monster they are trying to catch? The client automatically walks the player into range when trying to catch a monster. Default: 5 Set to 0 to disable the check Valor base: 5. Valor activo: 12. |
| Pet Rename pet_rename |
yes
|
Override web |
Can you name a pet more then once? (Note 1) Note 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: yes. |
| Pet Hungry Delay Rate pet_hungry_delay_rate |
400
|
Override web |
The rate at which a pet will become hungry. (Note 2) Note 2: Value is in percents (100 means 100%) Valor base: 100. Valor activo: 400. |
| Pet Equip Required pet_equip_required |
no
|
Override web |
Does the pet need its equipment before it does its skill? (Note 1) These bonuses are unofficial and found in the import/pet_db.yml Note 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: no. |
| Pet Unequip Destroy pet_unequip_destroy |
no
|
Override web |
Should the pet equipment be destroyed if the owner doesn't have enough space in their inventory? (Note 1) Official behavior is "yes", setting this to "no" will leave the item equipped. Note 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: no. |
| Pet Attack Support pet_attack_support |
yes
|
Override web |
When the master attacks a monster, whether or not the pet will also attack. (Note 1) Note 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: yes. |
| Pet Damage Support pet_damage_support |
yes
|
Override web |
When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) Note 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: no. Valor activo: yes. |
| Pet Status Support pet_status_support |
yes
|
Override web |
Whether or not the pet's will use skills. (Note 1) Note: Offensive pet skills need at least pet_attack_support or pet_damage_support to work (they trigger while the pet is attacking). Note 1: Value is a config switch (on/off, yes/no or 1/0) Relacionado con: pet_attack_support, pet_damage_support. Valor base: no. Valor activo: yes. |
| Pet Attack Exp To Master pet_attack_exp_to_master |
yes
|
Override web |
Does the pets owner receive exp from the pets damage? Valor base: no. Valor activo: yes. |
| Pet Ignore Infinite Def pet_ignore_infinite_def |
no
|
Override web |
Will does petskillattack2 fixed damage ignore plant infnite defense? (Note 1) Note 1: Value is a config switch (on/off, yes/no or 1/0) Valor base: yes. Valor activo: no. |
| Pet Walk Speed pet_walk_speed |
3
|
Override web |
Pet walk speed. 1: Master's walk speed (official) 2: DEFAULT_WALK_SPEED value 3: Mob database walk speed Valor base: 1. Valor activo: 3. |
| Parameter | Active value | Source | Description |
|---|---|---|---|
| Idletime Option idletime_option |
0x7C3F
|
Override web |
How the server should measure the character's idle time? (Note 3) 0x0001 - Walk Request 0x0002 - UseSkillToID Request (Targetted skill use attempt) 0x0004 - UseSkillToPos Request (AoE skill use attempt) 0x0008 - UseItem Request (Including equip/unequip) 0x0010 - Attack Request 0x0020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc) 0x0040 - Sit/Standup Request 0x0080 - Emotion Request 0x0100 - DropItem Request 0x0200 - @/#Command Request 0x0400 - Closing a NPC window 0x0800 - Providing input to a NPC 0x1000 - Choosing a NPC menu option 0x2000 - Clicking the next button of a NPC 0x4000 - Finishing for a NPC progress bar Please note that at least 1 option has to be enabled. Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()). Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) + any npc interaction(0x400,0x800,0x1000,0x2000,0x4000) = 0x7C1F Note 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) Lectura natural de flags: 1 = Pc, 2 = Mob, 4 = Pet, 8 = Homun, 16 = Mercenary, 128 = NPC, 512 = Elemental. Valor base: 0x7C1F. Valor activo: 0x7C3F. |