Icono necROmantic
necROmantic Invite-only private server
12 sections with changes
82 parameters changed
82 active overrides
Battle
Parameter Active value Source Description
Enable Perfect Flee enable_perfect_flee 29 Override web

Who can have perfect flee? (Note 3)

Note 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)

Lectura natural de flags: 1 = Pc, 2 = Mob, 4 = Pet, 8 = Homun, 16 = Mercenary, 128 = NPC, 512 = Elemental.

Valor base: 1. Valor activo: 29.

Enable Critical enable_critical 29 Override web

Who can have critical attacks? (Note 3)

(Note that there are some skills that always do critical hit regardless of this)

Note 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)

Lectura natural de flags: 1 = Pc, 2 = Mob, 4 = Pet, 8 = Homun, 16 = Mercenary, 128 = NPC, 512 = Elemental.

Valor base: 17. Valor activo: 29.

Damage Walk Delay damage_walk_delay 2 Override web

Use legacy walk delay when damaged system? (Note 3)

Officially, when getting hit, you just get stopped on the nearest cell center.

The walk delay only affects the time a monster reacts to the damage in this case.

The legacy system prevents move commands for the walk delay duration completely, but it

only applies if the target was previously able to move for at least the delay duration.

Note 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)

Lectura natural de flags: 1 = Pc, 2 = Mob, 4 = Pet, 8 = Homun, 16 = Mercenary, 128 = NPC, 512 = Elemental.

Valor base: 0. Valor activo: 2.

Battleground
Parameter Active value Source Description
Bg Short Attack Damage Rate bg_short_attack_damage_rate 100 Override web

Melee damage adjustments (non skills) for Battleground maps (Note 2)

Note 2: Value is in percents (100 means 100%)

Valor base: 80. Valor activo: 100.

Bg Long Attack Damage Rate bg_long_attack_damage_rate 100 Override web

Ranged damage adjustments (non skills) for Battleground maps (Note 2)

Note 2: Value is in percents (100 means 100%)

Valor base: 80. Valor activo: 100.

Bg Weapon Attack Damage Rate bg_weapon_attack_damage_rate 100 Override web

Weapon skills damage adjustments for Battleground maps (Note 2)

Note 2: Value is in percents (100 means 100%)

Valor base: 60. Valor activo: 100.

Bg Magic Attack Damage Rate bg_magic_attack_damage_rate 100 Override web

Magic skills damage adjustments for Battleground maps (Note 2)

Note 2: Value is in percents (100 means 100%)

Valor base: 60. Valor activo: 100.

Bg Misc Attack Damage Rate bg_misc_attack_damage_rate 100 Override web

Misc skills damage adjustments for Battleground maps (Note 2)

Note 2: Value is in percents (100 means 100%)

Valor base: 60. Valor activo: 100.

Bg Flee Penalty bg_flee_penalty 0 Override web

Flee penalty on BG grounds.

NOTE: It's %, not absolute, so 20 is -20% of your total flee

Valor base: 20. Valor activo: 0.

Client
Parameter Active value Source Description
Max Hair Style max_hair_style 94 Override web

Upper limit of hairstyles available to the client.

Valor base: 99. Valor activo: 94.

Max Hair Color max_hair_color 451 Override web

Maximum hair colour value allowed by the client.

Valor base: 131. Valor activo: 451.

Max Cloth Color max_cloth_color 1019 Override web

Maximum clothing colour value allowed by the client.

Valor base: 699. Valor activo: 1019.

Wedding Modifydisplay wedding_modifydisplay yes Override web

Will tuxedo and wedding dresses be shown when worn? (Note 1)

Note 1: Value is a config switch (on/off, yes/no or 1/0)

Valor base: no. Valor activo: yes.

Wedding Ignorepalette wedding_ignorepalette no Override web

Do not display cloth colors for the wedding class?

Note: Both save_clothcolor and wedding_modifydisplay have to be enabled

for this option to take effect. Set this to yes if your cloth palettes

pack doesn't has wedding palettes (or has less than the other jobs)

Relacionado con: wedding_modifydisplay, save_clothcolor.

Valor base: no. Valor activo: no.

Xmas Ignorepalette xmas_ignorepalette no Override web

Do not display cloth colors for the Xmas costume?

Set this to yes if your cloth palettes pack doesn't have Xmas palettes (or has less than the other jobs)

Valor base: no. Valor activo: no.

Summer Ignorepalette summer_ignorepalette no Override web

Do not display cloth colors for the Summer costume?

Set this to yes if your cloth palettes pack doesn't have Summer palettes (or has less than the other jobs)

Valor base: no. Valor activo: no.

Hanbok Ignorepalette hanbok_ignorepalette no Override web

Do not display cloth colors for the Hanbok costume?

Set this to yes if your cloth palettes pack doesn't have Hanbok palettes (or has less than the other jobs)

Valor base: no. Valor activo: no.

Oktoberfest Ignorepalette oktoberfest_ignorepalette no Override web

Do not display cloth colors for the Oktoberfest costume?

Set this to yes if your cloth palettes pack doesn't have Oktoberfest palettes (or has less than the other jobs)

Valor base: no. Valor activo: no.

Display Version display_version no Override web

Show rAthena version to users when the login?

Valor base: yes. Valor activo: no.

Display Hallucination display_hallucination no Override web

When affected with the "Hallucination" status effect, send the effect to client? (Note 1)

NOTE: Set to 'no' if the client lags due to the "Wavy" screen effect.

Note 1: Value is a config switch (on/off, yes/no or 1/0)

Valor base: yes. Valor activo: no.

Spawn Direction spawn_direction yes Override web

When a player teleports, changes maps, or logs in, will they face the direction they were facing before warped?

Official: Disabled, players always face North.

Valor base: no. Valor activo: yes.

Drops
Parameter Active value Source Description
Item Rate Common item_rate_common 1000 Override web

The rate the common items are dropped (Items that are in the ETC tab, besides card)

Valor base: 100. Valor activo: 1000.

Item Rate Common Boss item_rate_common_boss 1000 Override web

Drop rate multiplier for common items (ETC tab, except cards) on Boss monsters.

100 keeps the base rate; higher values raise it and lower values reduce it.

Valor base: 100. Valor activo: 1000.

Item Rate Common Mvp item_rate_common_mvp 1000 Override web

Drop rate multiplier for common items (ETC tab, except cards) on MVP monsters.

100 keeps the base rate; higher values raise it and lower values reduce it.

Valor base: 100. Valor activo: 1000.

Item Rate Heal item_rate_heal 1000 Override web

The rate healing items are dropped (items that restore HP or SP)

Valor base: 100. Valor activo: 1000.

Item Rate Heal Boss item_rate_heal_boss 1000 Override web

Drop rate multiplier for healing items on Boss monsters.

100 keeps the base rate; higher values raise it and lower values reduce it.

Valor base: 100. Valor activo: 1000.

Item Rate Heal Mvp item_rate_heal_mvp 1000 Override web

Drop rate multiplier for healing items on MVP monsters.

100 keeps the base rate; higher values raise it and lower values reduce it.

Valor base: 100. Valor activo: 1000.

Item Rate Use item_rate_use 1000 Override web

The rate at which usable items (in the item tab) other then healing items are dropped.

Valor base: 100. Valor activo: 1000.

Item Rate Use Boss item_rate_use_boss 1000 Override web

Drop rate multiplier for usable consumables other than healing items on Boss monsters.

100 keeps the base rate; higher values raise it and lower values reduce it.

Valor base: 100. Valor activo: 1000.

Item Rate Use Mvp item_rate_use_mvp 1000 Override web

Drop rate multiplier for usable consumables other than healing items on MVP monsters.

100 keeps the base rate; higher values raise it and lower values reduce it.

Valor base: 100. Valor activo: 1000.

Item Rate Equip item_rate_equip 1000 Override web

The rate at which equipment is dropped.

Valor base: 100. Valor activo: 1000.

Item Rate Equip Boss item_rate_equip_boss 1000 Override web

Drop rate multiplier for equipment on Boss monsters.

100 keeps the base rate; higher values raise it and lower values reduce it.

Valor base: 100. Valor activo: 1000.

Item Rate Equip Mvp item_rate_equip_mvp 1000 Override web

Drop rate multiplier for equipment on MVP monsters.

100 keeps the base rate; higher values raise it and lower values reduce it.

Valor base: 100. Valor activo: 1000.

Item Rate Card item_rate_card 1000 Override web

The rate at which cards are dropped

Valor base: 100. Valor activo: 1000.

Item Rate Card Boss item_rate_card_boss 1000 Override web

Drop rate multiplier for cards on Boss monsters.

100 keeps the base rate; higher values raise it and lower values reduce it.

Valor base: 100. Valor activo: 1000.

Item Rate Card Mvp item_rate_card_mvp 500 Override web

Drop rate multiplier for cards on MVP monsters.

100 keeps the base rate; higher values raise it and lower values reduce it.

Valor base: 100. Valor activo: 500.

Item Rate Mvp item_rate_mvp 1000 Override web

The rate adjustment for the MVP items that the MVP gets directly in their inventory

Mode: 0 - official order, 1 - random order, 2 - all items

Valor base: 100. Valor activo: 1000.

Drop Rate Cap drop_rate_cap 10000 Override web

If drop rate was below this amount and bonus is applied to it, the bonus can't make it exceed this amount.

Valor base: 9000. Valor activo: 10000.

Exp
Parameter Active value Source Description
Base Exp Rate base_exp_rate 200 Override web

Rate at which exp. is given. (Note 2)

Note 2: Value is in percents (100 means 100%)

Valor base: 100. Valor activo: 200.

Job Exp Rate job_exp_rate 200 Override web

Rate at which job exp. is given. (Note 2)

Note 2: Value is in percents (100 means 100%)

Valor base: 100. Valor activo: 200.

Mvp Exp Rate mvp_exp_rate 200 Override web

MVP bonus exp rate. (Note 2)

Note 2: Value is in percents (100 means 100%)

Valor base: 100. Valor activo: 200.

Quest Exp Rate quest_exp_rate 200 Override web

Rate of base/job exp given by NPCs. (Note 2)

Note 2: Value is in percents (100 means 100%)

Valor base: 100. Valor activo: 200.

Disp Experience disp_experience yes Override web

Will display experience gained from killing a monster. (Note 1)

Note 1: Value is a config switch (on/off, yes/no or 1/0)

Valor base: no. Valor activo: yes.

Feature
Parameter Active value Source Description
Feature Roulette feature.roulette off Override web

Roulette (Note 1)

Requires: 2014-10-22bRagexe or later

Note 1: Value is a config switch (on/off, yes/no or 1/0)

Valor base: on. Valor activo: off.

Feature Roulette Bonus Reward feature.roulette_bonus_reward off Override web

Roulette bonus reward

Multiply amount by 2 if the reward item ID is the same as bonus item ID

Valor base: on. Valor activo: off.

Feature Attendance feature.attendance on Override web

Attendance System (Note 1)

Requires: 2018-03-07bRagexeRE or later

Note 1: Value is a config switch (on/off, yes/no or 1/0)

Valor base: on. Valor activo: on.

Homunc
Parameter Active value Source Description
Hom Rename hom_rename yes Override web

Can you name a homunculus more then once? (Note 1)

Note 1: Value is a config switch (on/off, yes/no or 1/0)

Valor base: no. Valor activo: yes.

Homunculus Autoloot homunculus_autoloot yes Override web

Does autoloot work, when a monster is killed by homunculus only?

Valor base: no. Valor activo: yes.

Hom Idle No Share hom_idle_no_share 300 Override web

Is getting exp/item from the homunculus disabled when their master's idle?

Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering

a character idle.

Characters in a chat/vending are always considered idle.

A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.

Their master will only receive items if 'homunculus_autoloot' is activated,

otherwise they will be dropped on the ground as usual.

NOTE: This option uses a special timer to track idle time, separated from the normal idle timer.

Relacionado con: homunculus_autoloot.

Valor base: no. Valor activo: 300.

Idletime Hom Option idletime_hom_option 0x1F Override web

How the server should measure the homunculus master's idle time? (for homunculus exp share and autoloot ONLY) (Note 3)

(This will only work if 'hom_idle_no_share' is enabled).

0x001 - Walk Request

0x002 - UseSkillToID Request (Targetted skill use attempt)

0x004 - UseSkillToPos Request (AoE skill use attempt)

0x008 - UseItem Request (Including equip/unequip)

0x010 - Attack Request

0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)

0x040 - Sit/Standup Request

0x080 - Emotion Request

0x100 - DropItem Request

0x200 - @/#Command Request

Please note that at least 1 option has to be enabled.

Be mindful that the more options used, the easier it becomes to cheat this features.

Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F

NOTE: This allows you to configure different settings for homunculus, separated from normal idle timer and 'idletime_option'.

It will only apply to homunculus-only kills and it will not affect normal autoloot and party share options.

Note 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)

Relacionado con: hom_idle_no_share, idletime_option.

Lectura natural de flags: 1 = Pc, 2 = Mob, 4 = Pet, 8 = Homun, 16 = Mercenary, 128 = NPC, 512 = Elemental.

Valor base: 0x1F. Valor activo: 0x1F.

Monster
Parameter Active value Source Description
Mob Warp mob_warp 2 Override web

Should mobs be able to be warped (add as needed)?

0: Disable.

1: Enable mob-warping when standing on NPC-warps

2: Enable mob-warping when standing on Priest Warp Portals

4: Disable warping when the target map is a 'nobranch' map.

8: Enable mob-warping when standing on Dimensional Door

Valor base: 0. Valor activo: 2.

Loot Range loot_range 9 Override web

Range in which looters search for loot (max 32)

Official: 12

Legacy Athena: 10

Valor base: 12. Valor activo: 9.

Assist Range assist_range 12 Override web

Range in which assist mobs search for allies to assist (max 32)

Official: 11

Legacy Athena: 10

Valor base: 11. Valor activo: 12.

Monster Loot Type monster_loot_type 1 Override web

Looting monster actions.

0 = Monster will consume the item.

1 = Monster will not consume the item.

Valor base: 0. Valor activo: 1.

Mob Skill Rate mob_skill_rate 75 Override web

Chance of mob casting a skill (Note 2)

Higher rates lead to 100% mob skill usage with no/few normal attacks.

Set to 0 to disable mob skills.

Note 2: Value is in percents (100 means 100%)

Valor base: 100. Valor activo: 75.

No Spawn On Player no_spawn_on_player 25 Override web

Should mobs not spawn within the viewing range of players?

0 is disabled, otherwise it is the number of retries before giving up

and spawning the mob within player-view anyway, unless the max (100) is used,

in which case the mob will not be spawned, and it'll be retried again in

5 seconds.

NOTE: This has no effect on mobs that always spawn on the very same cell

(like ant eggs) except if you set it to the max.

Valor base: 0. Valor activo: 25.

Slaves Inherit Speed slaves_inherit_speed 0 Override web

Do summon slaves have the same walking speed as their master?

Does not apply to Marine Spheres summoned by an Alchemist

NOTE: The default is 3 for official servers.

0: Never.

1: If the master can walk

2: If the master can't walk (even motionless mobs have a speed

entry in their mob_db)

3: Always

Valor base: 3. Valor activo: 0.

Mob Slave Keep Target mob_slave_keep_target no Override web

Should MVP slaves retain their target when summoned back to their master? (Note 1)

Note 1: Value is a config switch (on/off, yes/no or 1/0)

Valor base: yes. Valor activo: no.

Retaliate To Master retaliate_to_master no Override web

When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself?

NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists

Valor base: yes. Valor activo: no.

Show Mob Info show_mob_info 1 Override web

Display some mob info next to their name? (add as needed)

(does not works on guardian or Emperium)

1: Display mob HP (Hp/MaxHp format)

2: Display mob HP (Percent of full life format)

4: Display mob's level

Valor base: 0. Valor activo: 1.

Zeny From Mobs zeny_from_mobs yes Override web

Zeny from mobs

Valor base: no. Valor activo: yes.

Mob Npc Event Type mob_npc_event_type 0 Override web

Defines on who the mob npc_event gets executed when a mob is killed.

Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)

Type 0: On the player that did the most damage to the mob.

NOTE: This affects who gains the Castle when the Emperium is broken.

Valor base: 1. Valor activo: 0.

Misc
Parameter Active value Source Description
Duel Allow Pvp duel_allow_pvp yes Override web

Using duel on pvp-maps

Valor base: no. Valor activo: yes.

Duel Allow Gvg duel_allow_gvg yes Override web

Using duel on gvg-maps

Valor base: no. Valor activo: yes.

Duel Time Interval duel_time_interval 1 Override web

Delay between using @duel in minutes

Valor base: 60. Valor activo: 1.

Auction Maximumprice auction_maximumprice 5000000000 Override web

Auction maximum sell price

Valor base: 500000000. Valor activo: 5000000000.

Party
Parameter Active value Source Description
Idle No Share idle_no_share 300 Override web

Is exp/item sharing disabled for idle members in the party?

Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering

a character idle.

Characters in a chat/vending are always considered idle.

A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.

Valor base: no. Valor activo: 300.

Party Even Share Bonus party_even_share_bonus 100 Override web

Give additional experience bonus per party-member involved on even-share parties (excluding yourself)?

ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp):

140% party experience in total, so each member receives 140%/5 = 28% exp (instead of 20%).

Valor base: 0. Valor activo: 100.

Block Account In Same Party block_account_in_same_party no Override web

Prevent multiple characters of the same account to join the same party. (Note 1)

Note 1: Value is a config switch (on/off, yes/no or 1/0)

Valor base: yes. Valor activo: no.

Pet
Parameter Active value Source Description
Pet Catch Rate pet_catch_rate 500 Override web

Rate for catching pets (Note 2)

Note 2: Value is in percents (100 means 100%)

Valor base: 100. Valor activo: 500.

Pet Distance Check pet_distance_check 12 Override web

How many cells away can the player be from the monster they are trying to catch?

The client automatically walks the player into range when trying to catch a monster.

Default: 5

Set to 0 to disable the check

Valor base: 5. Valor activo: 12.

Pet Rename pet_rename yes Override web

Can you name a pet more then once? (Note 1)

Note 1: Value is a config switch (on/off, yes/no or 1/0)

Valor base: no. Valor activo: yes.

Pet Hungry Delay Rate pet_hungry_delay_rate 400 Override web

The rate at which a pet will become hungry. (Note 2)

Note 2: Value is in percents (100 means 100%)

Valor base: 100. Valor activo: 400.

Pet Equip Required pet_equip_required no Override web

Does the pet need its equipment before it does its skill? (Note 1)

These bonuses are unofficial and found in the import/pet_db.yml

Note 1: Value is a config switch (on/off, yes/no or 1/0)

Valor base: yes. Valor activo: no.

Pet Unequip Destroy pet_unequip_destroy no Override web

Should the pet equipment be destroyed if the owner doesn't have enough space in their inventory? (Note 1)

Official behavior is "yes", setting this to "no" will leave the item equipped.

Note 1: Value is a config switch (on/off, yes/no or 1/0)

Valor base: yes. Valor activo: no.

Pet Attack Support pet_attack_support yes Override web

When the master attacks a monster, whether or not the pet will also attack. (Note 1)

Note 1: Value is a config switch (on/off, yes/no or 1/0)

Valor base: no. Valor activo: yes.

Pet Damage Support pet_damage_support yes Override web

When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)

Note 1: Value is a config switch (on/off, yes/no or 1/0)

Valor base: no. Valor activo: yes.

Pet Status Support pet_status_support yes Override web

Whether or not the pet's will use skills. (Note 1)

Note: Offensive pet skills need at least pet_attack_support or

pet_damage_support to work (they trigger while the pet is attacking).

Note 1: Value is a config switch (on/off, yes/no or 1/0)

Relacionado con: pet_attack_support, pet_damage_support.

Valor base: no. Valor activo: yes.

Pet Attack Exp To Master pet_attack_exp_to_master yes Override web

Does the pets owner receive exp from the pets damage?

Valor base: no. Valor activo: yes.

Pet Ignore Infinite Def pet_ignore_infinite_def no Override web

Will does petskillattack2 fixed damage ignore plant infnite defense? (Note 1)

Note 1: Value is a config switch (on/off, yes/no or 1/0)

Valor base: yes. Valor activo: no.

Pet Walk Speed pet_walk_speed 3 Override web

Pet walk speed.

1: Master's walk speed (official)

2: DEFAULT_WALK_SPEED value

3: Mob database walk speed

Valor base: 1. Valor activo: 3.

Player
Parameter Active value Source Description
Idletime Option idletime_option 0x7C3F Override web

How the server should measure the character's idle time? (Note 3)

0x0001 - Walk Request

0x0002 - UseSkillToID Request (Targetted skill use attempt)

0x0004 - UseSkillToPos Request (AoE skill use attempt)

0x0008 - UseItem Request (Including equip/unequip)

0x0010 - Attack Request

0x0020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)

0x0040 - Sit/Standup Request

0x0080 - Emotion Request

0x0100 - DropItem Request

0x0200 - @/#Command Request

0x0400 - Closing a NPC window

0x0800 - Providing input to a NPC

0x1000 - Choosing a NPC menu option

0x2000 - Clicking the next button of a NPC

0x4000 - Finishing for a NPC progress bar

Please note that at least 1 option has to be enabled.

Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).

Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) + any npc interaction(0x400,0x800,0x1000,0x2000,0x4000) = 0x7C1F

Note 3: Value is a bit field. If no description is given, assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)

Lectura natural de flags: 1 = Pc, 2 = Mob, 4 = Pet, 8 = Homun, 16 = Mercenary, 128 = NPC, 512 = Elemental.

Valor base: 0x7C1F. Valor activo: 0x7C3F.