Level 250
When your character reaches base level 250, they will be summoned before the gods and the valkyries for a ritual: to be reborn in a different timeline, together with their faithful Companion. They will start over, stronger than ever, but the road will be long and they will have to walk it without help.
The ritual
Two paths
When you accept the ritual you choose one of two modes. Everything on this page applies to both; mode B adds further penalties and, in return, HP and SP drain and extra trait points.
| Mode A | Mode B | |
|---|---|---|
| @autoplay: skill attack assist | Yes | No |
| @autoplay: auto-walk | No | No |
| @autoplay pause when idle | After 5 minutes, until you move | No @autoplay |
| +25 free trait points on reaching a 4th class | No | Yes |
| HP drain: 1% of the damage you deal | No | Yes |
| SP drain: 0.1% of the damage you deal | No | Yes |
The price
| Base level | Levels per day |
|---|---|
| Up to 14 | No cap |
| From 14 to 65 | 6 |
| From 65 to 99 | 5 |
| From 99 to 200 | 3 |
| From 200 to 250 | 1 |
The cap depends only on your base level, whatever your class, and applies to job level too.
Getting back to level 250 takes at least about 100 days.
The blessing
| Your equipment's reduction | With rebirth |
|---|---|
| 0% | 35% |
| 30% | 54.5% |
| 50% | 67.5% |
| 70% | 80.5% |
| 85% | 90.25% |
Divine Reborn
Step by step
The Divine Reborn percentages are not added to your gear's: each one comes in at a specific point of the calculation and multiplies whatever reaches that point. This is the order.
Physical hit (normal attacks and weapon skills)
Magic hit
Piercing example: a 10,000 hit against a defense that removes half drops to 5,000; of the 5,000 lost, 1,750 come back, so 6,750 lands. If you already ignore all defense, nothing is added. Piercing does not go through card reductions or another Divine Reborn's −35%.
Areas
Casting
Buffs
Heals