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The server is live: final adjustments under way

The server is up. We are closing out the last stability, quality-of-life and presentation adjustments so the experience is as solid as possible from day one.

The most noticeable fix in this first batch is a combat one: some monsters visually detached from their real position when taking multihit. It sounds minor and it isn't — it breaks how you read a fight, and it kills people.

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